An introductory book by Peter Shotwell, published by Tuttle. This book explains the game not by the usual method of stating the rules first, but. Prolific Go writer Peter Shotwell, author of the guidebook Go! brings players his second Go strategy handbook Go Basics, which provides a. Read “Go Basics Concepts & Strategies for New Players (Downloadable Media Included)” by Peter Shotwell with Rakuten Kobo. Learn the fascinating game of.

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To get the free app, enter your mobile phone number. Would you like to tell us about a lower price? Learn the fascinating game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. With its easy-to-follow instructions and over diagrams showing examples of how to play, you’ll be ready to enjoy this classic game right away.

It starts by focusing on smaller 9 x 9 games, making it easier to understand peterr learn Go tactics and techniques, and introduces fundamental game-winning strategies and tips. It also explains Go’s unique handicapping system, making every game even those between beginners and experts exciting. Useful go strategies include: Invading Sacrificing Using ko Thinking territorially And many more! Go Basics also includes downloadable material developed by the American Go Association that will help you build your skills before testing them against other players.

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Go Basics: Concepts Strategies for New Players

Editorial Reviews From the Inside Flap. Peter Shotwell is an internationally known expert on the relationship of Go to Eastern and Western philosophy, literature, and history. He has been writing about Go for nearly twenty years and has lived in China, Tibet, and Japan while researching the origins and background of the game.

Shotwell is also the author of Go! Product details File Size: July 1, Sold by: Share your peyer with other customers. Write a customer review. Showing of 10 reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now. Please try again later. This is an excellent go book for the novice player. It explains all you need to know for basic play, and the cd rom is a great bonus.

Many books give page after petre of bewildering game plates that are all but useless for the non-pro. This book is simple and straightfoward. I wish it would have covered more than just 9×9 games, though. If you want to focus on strategy for pefer or 19×19 games, than you need something else.


This book helps you learn the game of go, and it keeps it simple and to the point. Highly recommend this book for the novice or the advanced player. Basic information in this book seems to be sound enough for the new player like myself I am about half-way throughbut it could stand some re-working and careful editing, mainly in the department of tying shohwell text to the diagrams. To diagrams are unlabelled with figure numbers, which makes it sometimes confusing to know which diagram the author is referring to.

In at least one case, there shotell a diagram that the author never refers to at all and appears to be irrelevant to the text pg. I use this example simply because I happened to open up to this page. The effect overall is to make it very hard for the novice to follow what is important in the diagrams, since it is hard to even tell which diagram you are supposed to be looking at.

Try “Go for Beginners” by Kaoru Iwamoto. It may be a little difficult for the novice to follow at times, but that is the fault of go, pwter the book. I have not tried the disc that comes with this book, so I cannot comment on it. Kindle Edition Verified Purchase.

Get it in hard copy. One person found this helpful. Is this book horrible because of Peter Shotwell?

The American Go Foundation

Is it horrible because of Tuttle Publishing? Or just a combination of both? This is the second book I’ve read by Peter Shotwell, and the second time that I’ve been disappointed. Let me start by saying that I don’t have any doubt that Peter Shotwell is a great Go player. But as a teacher petfr Go through a book, he’s horrible.

Go Basics: Concepts & Strategies for New Players – Peter Shotwell – Google Books

At the time I didn’t notice that two of the books I had selected were by Shotwell. It makes the basics of the game understandable, and it presents them in a clear and concise manner that smoothly progresses at a gradual rate. It builds the game one brick at a time, and it doesn’t leave you wondering by making too big of a leap forward, and the diagrams and excercises are easy to follow. In Go Basics, I frequently found mistakes in the diagrams, or basjcs diagrams were out of order, or the stones weren’t numbered properly.

I’m not sure if these errors are the fault of Shotwell or Tuttle Publishing, but in any case, shouldn’t somebody be doing some proof reading?

Especially in a Go book for beginners, if you don’t understand the game to begin with, how can one be expected to decipher erroneous diagrams? I was usually able to figure out the ideas that were trying to be presented, but it usually took a good amount of deciphering. All the material in this book could be presented in a manner that would make it much easier to understand, and require half the time to read, because you wouldn’t have to spend so much time playing detective to try and figure out what the F this guy is talking about.


For a true beginner I would think that Shotwell’s books would be more confusing than enlightening. Granted, if you had nothing else you could probably figure out what you needed to know from these books.

But compared to other Go books for beginners that are out there, this one is muddy and confusing. I’m not a complete beginner when it comes to Go, my rank on KGS is currently 19 Kyu, but I decided to go back and read some basic books. Another bothersome thing about Shotwell’s books is that he’s always trying to console you for not understanding the lofty principles he’s trying to divulge to you. And if they were, you wouldn’t have to read the chapter more than once to understand them, and then Shotwell wouldn’t have to console you.

Bottom Line Peter Shotwell’s books present Go concepts in a confusing and muddled manner. There are far better books out there that present the same material in clearer more understandable fashions. I have not read the other volumes of her books so I can’t speak about them. Following his comprehensive first book, “Go! Of course, there are many Go primers available, but this book stands out due to the unique approach it takes to teaching the fundamentals of Go.

Most fundamentals-oriented books teach by using isolated 19×19 board examples. Such an approach may adequately demonstrate a concept but it often fails to provide the new player with an appreciation of the relationship of the concept to the entire game.

The first game is half the book. The end game is taught with another unique approach. First the beginner’s play is reviewed by showing the reader what not to do.

This is followed by a review of the professional’s play in the endgame, which of course, is the right way g play. The last six games cover advanced concepts such as sacrifice, big kos, cross-cuts, hunting big groups, invasions and thinking territorially. Finally, bsics makings of a 9×9 go set and the American Go Association CD-ROM’s treasure trove of materials with its interactive playing program cements “GO Basics” position as a complete primer for beginners, young and old alike.

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