Heroica RPG General Discussion · 1 · 2 · 3 · 4 · Heroica RPG Rules & FAQ · 1 · 2 · 3 · 4 · Heroica RPG – Quest # An Unexpected Return. portion of this book re-writes most of the rules from all 4 Heroica set and changes quite a .. This is certainly not an attempt to turn Heroica into a traditional RPG. It’s at and is called “Alternative Version of Heroica”. Download the rules and the Quick Guide and start playing. It’s a blast.
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The Wizard, Druid or a character with the staff is not affected by line of sight, only the indicated range. Line of Sight can be established if a pencil or similar straight, rigid object can be made to touch the character and the opponent without crossing over void spaces.
For Shot and Fireball, a Shield indicates 2 rulss of damage. The sword indicates 1 point of damage. For Heal, a Shield heals 4 Health.
Heroica! The RPG!
Otherwise, the pips indicate the amount of Health restored. On your turn roll the LEGO dice and move your Hero the number of spaces indicated spaces or 4 spaces if the Shield is rolled.
A diagonal move counts as 1 space.
Movement stops when a character is adjacent including diagonal to an opponent. If this space puts the character in position to attack an opponent, the character may choose to not move to the space.
After all Heroes take their turns, all monsters move 3 squares towards the nearest Hero. If adjacent including diagonalit starts a fight. If it rolls a Skull, it is defeated. The exception is the bosses.
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They are treated like a Hero. Unless noted otherwise, a Hero may use a potion or scroll during your turn in addition to another action.
A Druid may use the scroll to restore Health to himself or another Hero. A Wizard may use the scroll to as either a Fireball or Wall of Fire.
RPG (role playing game) Heroica Style | LEGO Heroica | BoardGameGeek
Bypass a monster without having to fight. Lasts until the Hero attacks. Unless noted otherwise, an Action Check can be attempted in lieu of any other standard action. A Druid or Wizard can open magical doors with a roll of fules Shield.
A Thief or a Ranger can open locked doors with a roll of a Shield. A Barbarian or Knight can smash rocks or doors with a roll of a Shield. A Hero can attempt to jump hefoica pits, rocks, magic doors, treasure chests, or monsters, but NOT locked doors.
If you roll a Sword, you jump the amount of squares shown. If you roll a Skull, then jump the amount of squares shown and take damage equal to the amount of squares shown.
A Hero will gain 1 point of Experience for each point of Strength of a defeated monster. Five points may be used to purchase a weapon representing a new skill for the Hero.